![]() This is also a game about exploration and combat, as you'll explore vast facilities on foot, drive around alien landscapes in an all-terrain vehicle, and engage enemies using a variety of sci-fi weapons and armor. These can include members of your very own party to large numbers of innocents that you meet along the way. The game does an incredible job of introducing you to sympathetic characters whose fate you later get to decide. BioWare offers basically two paths: the path of goodness and decency (the paragon) or the path of ruthlessness (the renegade), and often the choices presented to you can get under your skin. You have a wide degree of freedom to see how your story unfolds. Mass Effect's story goes beyond just simple character interaction, though. The new tactical combat interface is useful. And this wouldn't be a BioWare game without one or two romance possibilities, as well. There's also a cast of human and alien characters that can grow on you, like Wrex, a krogan killing machine with a blunt, sardonic personality. So you must zip around the galaxy in a very sleek starship, explore alien worlds, engage in futuristic firefights, and unearth the overarching mystery. ![]() It's not that simple, though, as invariably epic themes such as extinction on a galactic scale kick in. When a rogue spectre-one of the galactic council's special agents-attacks a human colony on Eden Prime, you're tasked with hunting him down. There are pre-rolled characters that you can select or you can create a custom character with a unique face. You play as Command Shepard of the human Alliance military, and BioWare lets you role-play as either a male or female character. We uppity humans are seen as too ambitious in a galaxy run by a UN-like council populated by ancient alien races. Here's the premise of Mass Effect: Several hundred years in the future humanity has joined the galactic community after finding alien technology on Mars that opens up interstellar travel. There's even an effective film grain post-processing effect that makes the game feel like a 70s or 80s sci-fi movie, before digital filmmaking and CGI made everything look and feel too clean. There are so many elements borrowed and culled from decades of science fiction and movies, and there are countless moments that will remind you of Star Trek or Aliens or Firefly or some early John Carpenter movie (the electronic score is very Carpenter-esque, too). ![]() Yet it's also a game made by sci-fi fans for those who love sci-fi. It's got a typical BioWare plot, which means that there's a mystery that's so well thought out and told that everything clicks into place during the big reveal. There are so many reasons why Mass Effect is so appealing.
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